However, the oblex have ceased to obey their master's orders and are now motivated only by their primal hunger.Įlder Oblex have the ability to devour a person’s memories and then impersonate them. Like the Intellect Devourer, these monsters are creations of the Mind Flayers. Magic Resistance: The mind flayer has advantage on saving throws against spells and other magical effects.Skills: Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4.The Arcanist Variant is even more powerful, with the ability to cast spells up to 5th level.This makes combat with them potentially more interesting, as you can make their plans as devious and brilliant as you desire. The best part of these creatures is their intelligence.They use Extract Brain to consume the brain of an incapacitated humanoid and if this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain. This monster's ability to extract brains is horrific and makes for a frightening fight.These iconic D&D monsters believe themselves to be the superior race of the multiverse and use their mind-controlling powers to turn others into thralls.Įven though their empires have fallen, they are no less dangerous to roaming bands of adventurers. Condition Immunities: exhaustion, poisoned.What’s worse is that the dead target can’t be revived until their corpse is destroyed, as their soul is trapped in the decaying body being slowly driven insane. It also rises 10 minutes later as another spawn of Kyuss.The target dies if it drops to 0 hit points, with no death-saving throws. Every turn the worm remains in the host’s body, the target takes 7 necrotic damage per worm infesting it.The worms then burrow into the humanoid's skin, unless the target can smack them off in time. Spawn of Kyuss can launch them from their bodies onto nearby targets. These worms are not just gross - they can be deadly.It’s a great opportunity for dungeon masters to get really descriptive and make your players squirm in their seats.
#Astral dreadnought 5e full#
What from a distance appears to be a normal zombie reveals itself upon closer inspection to be full of writhing green worms. These worm-infested undead are a squeamish player’s worst nightmare. Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks.This effectively turns a member of the party against the others. While in the host body, the Intellect Devourer has cover from attacks and knows all the creature’s spells and languages.The monster magically consumes the target's brain, teleports into the target's skull, and takes control of the target's body. They can use Devour Intellect to stun the target and reduce their intellect score and follow it with Body Thef. The goal of this monster is to consume the party's brains and take over their bodies, not simply kill them.These creatures feed on the minds and memories of sentient creatures, turning their host into a puppet under their control. Intellect Devourers are the underlings of another monster that appears later on this list, the Mind Flayers. Condition Immunities: Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained.Also resistant to Bludgeoning, Piercing, and Slashing damage from Nonmagical Attacks Resistant to Acid, Cold, Fire, Lightning, and Thunder damage.Skills: Stealth +4 (+6 in dim light or darkness).This can be fatal, especially since casters and other ranged fighters with low Strength tend to stick to the back of the group where Shadows are most likely to strike. If it’s reduced all the way to zero, then the target dies outright. While the attack does 9 necrotic damage, the most dangerous part is that the target’s Strength score is reduced by 1d4. This is when they can use their best, most deadly ability: Strength Drain.With their +4 to Stealth (and +6 in dim light or darkness), they can easily stay concealed while trailing the team and waiting for the opportunity to pick off a straggler.They are particularly drawn to those who are pure-hearted and untainted. Shadows live in the dark corners of caves and dungeons, feeding on the vitality of the living. This monster is surprisingly difficult for its ½ Challenge Rating and an encounter with one can quickly turn deadly for lower-level groups of adventurers. This article lays out some of the most powerful, unique monsters to pit your players against in your next session, listed according to their official Challenge Rating. These can be some of the most memorable moments of the game, where a player either pulls off a brilliant move or finds themselves on the bad end of an unlucky roll. Win or lose, there’s nothing like the tension of a tough encounter with a powerful enemy.